Monday, April 9, 2018

ELIXIR { CROWD FUNDING & DECENTRALIZED ASSETS PLATFORM }



LIX will primarily be a game project crowd-funding platform which will allow game ideas to become a reality fairly and efficiently. LIX will not only provide a faster and more convenient micro-transaction game-currency but will also provide for a full gaming infrastructure and economy to be used by publishers, studios and independent developers alike.  Ultimately, with a fully committed LIX community, no longer will a billion dollar budget be required to produce and distribute a game – simply ideas.

FUND YOUR GAME DEVELOPMENT IN 4 EASY STEPS:

  • Issue a crowdfund token in the LIX platform.
  • Submit design documents.
  • Sell your tokens.
  • Develop your dream game project!
LIX wIill fuel the game economy by providing a platform to create and manage game assets which will be registered on a decentralized block-chain. Once registered on the block-chain, users of participating games can trade assets both in-game and through wallet exchange. The global gaming market will reach USD 108.9 billion globally in 2017, with an increasing share being made up of independent and hobbyist developers. Examples of in-game assets that would be traded in the real economy would be gold coins, land & property, weapons, collectibles, and other such items.



Elixir will help to ensure the best of visionaries, from young people next to qualified Insanely free groups, everyone had a similar opportunity to make their fun ideas to the world and get a lot of support, thus understanding their fantasy of distributing their own particular titles. The solution will primarily be a support phase for the horde of gaming companies that will allow the fun to run as expected in a reasonable and productive way. The solution will not only give you money for the fastest and most useful fun on a smaller scale, but it will also give you a complete framework and fun economy for the use of distributors, studios and free engineers. 


Players will be able to exchange weapons in games, coins, products, collections, custom leather and modifications and other items in a decentralized marketplace and through exchange wallets. The element of the game itself will be an asset in blockchain. They serve as a standard asset in blockchain, with specific values in in-game representations as game assets or currencies that will be easily exchanged in the wallet exchange without the need for a third party exchange. Lix aims to allow players to exchange elements of the game outside the game environment and reality.

This will create an additional revenue stream for each content type of creator involved in the gaming industry.


The main objective of LIX will be to democratize the gaming industry by helping independent developers to free themselves from these limitations, thus ensuring that the gaming industry can achieve the value of diversity and entertainment that is expected from the digital future.

This platform should democratize and greatly diversify the existing gaming industry. 

  • TIME-STAMPED ASSETS

Block-chain time-stamps for proof of ownership work as a proof of existence and integrity of value.  A cryptographic time-stamp proves that data existed at some point in time.  This feature is useful in situations ranging from preventing tampering of logs, validating digital signatures, authenticating art, and so on. There have been several attempts at time-stamping digital assets for certificates and other applications, but without a practical use case or wide adoption.

Time-stamping game assets is a revolutionary idea. The digital in-game assets that gamers would own would exist as a commodity of value in the block-chain and not in the game environment. This allows for recording of trades between  players of digital currency and the changing of proof of ownership of the assets from the date of transaction like any other game marketplace transaction.   As long as the private key is held, the owner would have access to their own digital game properties like real ownership of land, game items, and in-game assets.


Using Bitcoin’s block-chain to time stamp data has evolved far past singlefile uploads that require users to pay a Bitcoin network fee.  Fully-featured APIs and platforms like LIX are developer friendly, allowing developers to integrate block-chain time stamps into a wide range of applications to be built on top of them. However, with pay-to-play games, there is a persistent risk that users will find a way to “double spend” tokens or exploit the system to increase the value of their own account. This is only possible because in many situations, the account value is simply a hard-coded variable subject to manipulation.  However, by storing and registering game assets within the block-chain, resources will exist in a finite and unalterable quantity on all nodes, making it impossible for a user to exploit the system.
  • GAME THIRD PARTY PAYMENT WITH CONTENT PROVIDERS

The current market situation for a developer is for their revenue stream to depends on third party payment gateways like Google Play Payments.  A decentralized game token/asset will eliminate the need to rely on complicated payment processors.  Developers  would only issue their respective game currency assets which would then be openly traded and purchased outside of their gaming platform, just as Bitcoin replaces the need for credit card payments online.

By tying together assets with tokens, the transactions are simplified.
  • DRM FOR PUBLISHERS
Game companies make games for a variety of reasons, but the two greatest of these have always been passion and income. Unfortunately, there are always negative elements in every industry and in the gaming industry, online pirates frequently copy and steal game assets in order to distribute them for free online.

To avoid this problem in the LIX ecosystem, the SDKs provided will include a new style of cryptographic DRM to protect in-game assets from piracy and to create more trust in the economy. The system will incorporate blockchain technologies to prevent piracy. This will be a key component in building the LIX trust network.
  • ONLINE STORE
The game merchandise market will sell gaming merchandise and accessories, including but not limited to: VR sets, gaming keyboards, computer mice etc. The market will accept and actively promote LIX coins. Additionally this will be a launching pad to the LIX game distribution network.

This will allow for the trading of digital goods related to the gaming space. This functionality will be implemented at a later stage.


The total amount of LIX toks will be used to raise funds through an ICO, develop the platform, use for reward rewards and referral programs, marketing and most importantly to fund the LIX platform usage case game. The title of the flagship game will not only demonstrate the use of LIX coins in the game, but will also present a unique design for the industry. Crowdfunded money will be used as follows in line with.
  • ICO : 69%
  • Equipment reserve : 15%
  • Platform reserve : 10%
  • Bounty : 5%
  • Financing of Seeds : 1%.
Image result for ROAD MAP ELIXIR LIX PLATFORM

Image result for ROAD MAP ELIXIR LIX PLATFORM



Author : Kelampok ijo

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